Полезные ссылки TSW
Re: Полезные ссылки
одежда за ачивки и квесты
http://dulfy.net/2012/07/06/tsw-list-of ... g-rewards/
http://dulfy.net/2012/07/06/tsw-list-of ... g-rewards/
Re: Полезные ссылки
кстате нашол отличный сайт http://www.tsw-builder.com/#00vp лучший дек билдер из тех что видел на данный момент... не перегружен флешем и очень удобен
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Re: Полезные ссылки
DPS парсер
1 Установить Advanced Combat Tracker
2 Подключить TSW Plugin
4 В ACT указать путь к логу по кнопке Open Log
1 Установить Advanced Combat Tracker
2 Подключить TSW Plugin
- в окне плагинов по кнопке Browse указать путь к плагину и нажать Add/Enable Plugin
4 В ACT указать путь к логу по кнопке Open Log
- логи хранятся прямо в корневом каталоге TSW
Re: Полезные ссылки
http://dulfy.net/2012/07/18/endgame-gearing-in-tsw/ для тех кому интересно как же одевацо после синьки квалити 10 )
Re: Полезные ссылки
TSW Monsters rating, powers, and symbols
http://forums.thesecretworld.com/showthread.php?t=39880
много ссылок на полезную информацию
http://forums.thesecretworld.com/showthread.php?t=50332
СпойлерПоказать
TSW uses two ways to indicate the relative power of monsters AND also provides information on the specific abilities of a mob by a set of icons.
The specific abilities of a mob
When you target a mob, at the bottom right of your hud, you see the name and lifebar of the mob and, sometimes, a series of orange round icons. If you move your cursor above those icons (and it's highly recommended to do it!), you'll see tool-tips describing specific characteristics.
For example, you may be informed that the mob is immune to a category of debuffs, or that the mob needs to be weakened many times in a given delay or will become very powerful, etc.
The further you progress in TSW, the more chances you have to encounter mobs with specific abilities, even if they are not bosses.
Sometimes, this will force you to change pour selected powers or even your equipment. Don't run into those mobs head first!
The power and difficulty of the mobs
So, TSW uses two ways to indicate the relative power of monsters.
These two ways are relative and based on YOUR own ESTIMATED power (as there is no levels in TSW).
The estimated power is mostly based on the various ranks you got in various powers and on the ranks of items you have equipped. The formula, if any, is not known.
The word TSW Developers use to speak of the “zone” of power reached by a player or a mob is “band”. For example they says that “the mob is in the same band as you” or that “the mob is 3 bands above you”, etc.
The two ways to indicate the difficulty are:
- a symbol, on the left of the name of the mob
- the color of that symbol
The color of the monster's name itself ONLY indicates if the mob will aggro you or not and how easily.
- White name means no aggro
- Green name means aggro
- Red name means heavy aggro (possibly from a longer distance).
The Symbols
They are, sorted by increasing difficulty:
- 3 small dots
- one big dot
- one skull or more
- crown
- skull with crown
- crown + skull + wings
And also:
- flag near the icon: a mission target that can be anything around crown and skull difficulty
- star near the icon: a rare spawn mob, usually around crown and skull difficulty
3 small dots: minor mob belonging to a group of similar mobs. Attacking one will always make its friends attack you. (Systematic “social aggro”.)
* Big dot: normal mob, stand-alone and single. But social aggro exists so if you attack a mob that is too close to others, those others mobs will attack you too, most often.
* Skull(s): a major mob, above regular ones, “elite”.
So, for example, a yellow (see below about colors) skull mob is stronger than a yellow "big dot" mob.
Number of skulls (or half skull): how powerful the mob is. Usually a "one skull" mob is not a big issue solo if you have roughly the same level of power (white symbol or below, yellow)
Compared to the vocabulary in some other games, one skull indicates more or less a mob like "Elite" (SWTOR, CoH,...), Lieutenants (CoH...), or a boss more or less soloable (AO), a mini boss,...
One skull mobs are NOT like AoC "Epic" mobs (which are NOT soloable unless you are way above their level).
* Crown: a boss, usually named mob, sometimes used as missions target. Harder than a "one skull" mob. Not necessarily harder than a "several skulls" mob, but with often more tricks or more resistance to your own tricks.
* Skull with crown: a major boss, “elite boss”. Can be a serious challenge solo, or possibly an impossible task.
* Skull + crown + wings: World bosses. Theoretically require a group of 5-10 people with appropriate gear for the zone. At the time of writing, World bosses are possibly still being balanced.
* Flag symbol(s) added: it's a roughly a crown / skull mob but it is the goal of a (or your) mission. Usually not too hard solo if you are strong enough for the zone. "Flag" mobs do NOT drop loot (so no one wll try to farm them and break quests) and respawn usually fast.
* Star symbol added: Rare spawn mobs. They are roughly crown / skull mobs and are supposed to be solo-able and drop Blue items usually. They seem to be like 3-5 per zone.
Some examples: in Kingsmouth: The Reawakened (Father Appleby), Soloman's Omen, Mr. Freezie ; in the City of the Sun God: the Emissary of the Dead Nations ; in Carpathian Fang: General Blasius ; and many more
Symbol Colors
The scale is, from easy to hard: green - blue - white - yellow - orange - red.
Green: much weaker than you (several bands below you)
Blue: weaker than you
White: roughly same strength as you (same band)
Yellow: stronger than you, moderately (yellow and orange colors are not always easy to differentiate)
Orange: stronger (yellow and orange colors are not always easy to differentiate)
Red: clearly stronger (3 or more bands above you)
Remember this is the color of the ICONS. The color of the monster's name itself ONLY indicates if the mob will aggro you or not. (See above in this FAQ.)
The specific abilities of a mob
When you target a mob, at the bottom right of your hud, you see the name and lifebar of the mob and, sometimes, a series of orange round icons. If you move your cursor above those icons (and it's highly recommended to do it!), you'll see tool-tips describing specific characteristics.
For example, you may be informed that the mob is immune to a category of debuffs, or that the mob needs to be weakened many times in a given delay or will become very powerful, etc.
The further you progress in TSW, the more chances you have to encounter mobs with specific abilities, even if they are not bosses.
Sometimes, this will force you to change pour selected powers or even your equipment. Don't run into those mobs head first!
The power and difficulty of the mobs
So, TSW uses two ways to indicate the relative power of monsters.
These two ways are relative and based on YOUR own ESTIMATED power (as there is no levels in TSW).
The estimated power is mostly based on the various ranks you got in various powers and on the ranks of items you have equipped. The formula, if any, is not known.
The word TSW Developers use to speak of the “zone” of power reached by a player or a mob is “band”. For example they says that “the mob is in the same band as you” or that “the mob is 3 bands above you”, etc.
The two ways to indicate the difficulty are:
- a symbol, on the left of the name of the mob
- the color of that symbol
The color of the monster's name itself ONLY indicates if the mob will aggro you or not and how easily.
- White name means no aggro
- Green name means aggro
- Red name means heavy aggro (possibly from a longer distance).
The Symbols
They are, sorted by increasing difficulty:
- 3 small dots
- one big dot
- one skull or more
- crown
- skull with crown
- crown + skull + wings
And also:
- flag near the icon: a mission target that can be anything around crown and skull difficulty
- star near the icon: a rare spawn mob, usually around crown and skull difficulty
3 small dots: minor mob belonging to a group of similar mobs. Attacking one will always make its friends attack you. (Systematic “social aggro”.)
* Big dot: normal mob, stand-alone and single. But social aggro exists so if you attack a mob that is too close to others, those others mobs will attack you too, most often.
* Skull(s): a major mob, above regular ones, “elite”.
So, for example, a yellow (see below about colors) skull mob is stronger than a yellow "big dot" mob.
Number of skulls (or half skull): how powerful the mob is. Usually a "one skull" mob is not a big issue solo if you have roughly the same level of power (white symbol or below, yellow)
Compared to the vocabulary in some other games, one skull indicates more or less a mob like "Elite" (SWTOR, CoH,...), Lieutenants (CoH...), or a boss more or less soloable (AO), a mini boss,...
One skull mobs are NOT like AoC "Epic" mobs (which are NOT soloable unless you are way above their level).
* Crown: a boss, usually named mob, sometimes used as missions target. Harder than a "one skull" mob. Not necessarily harder than a "several skulls" mob, but with often more tricks or more resistance to your own tricks.
* Skull with crown: a major boss, “elite boss”. Can be a serious challenge solo, or possibly an impossible task.
* Skull + crown + wings: World bosses. Theoretically require a group of 5-10 people with appropriate gear for the zone. At the time of writing, World bosses are possibly still being balanced.
* Flag symbol(s) added: it's a roughly a crown / skull mob but it is the goal of a (or your) mission. Usually not too hard solo if you are strong enough for the zone. "Flag" mobs do NOT drop loot (so no one wll try to farm them and break quests) and respawn usually fast.
* Star symbol added: Rare spawn mobs. They are roughly crown / skull mobs and are supposed to be solo-able and drop Blue items usually. They seem to be like 3-5 per zone.
Some examples: in Kingsmouth: The Reawakened (Father Appleby), Soloman's Omen, Mr. Freezie ; in the City of the Sun God: the Emissary of the Dead Nations ; in Carpathian Fang: General Blasius ; and many more
Symbol Colors
The scale is, from easy to hard: green - blue - white - yellow - orange - red.
Green: much weaker than you (several bands below you)
Blue: weaker than you
White: roughly same strength as you (same band)
Yellow: stronger than you, moderately (yellow and orange colors are not always easy to differentiate)
Orange: stronger (yellow and orange colors are not always easy to differentiate)
Red: clearly stronger (3 or more bands above you)
Remember this is the color of the ICONS. The color of the monster's name itself ONLY indicates if the mob will aggro you or not. (See above in this FAQ.)
много ссылок на полезную информацию
http://forums.thesecretworld.com/showthread.php?t=50332
Re: Полезные ссылки
давно ждал такой мод
Bag Organizer
How does it work?
After the installation the mod will create a predefined set of bags
When you pick any item from vendor, monster drop ... the item will be positioned
According to the bags name, so
The ASSEMBLY bag will get assembly type items,
The WEAPONS bag will get weapons,
The TALISMA bag will get talisman,
And the CONSUMABLE bag will get consumable items.
Bag Organizer
How does it work?
After the installation the mod will create a predefined set of bags
When you pick any item from vendor, monster drop ... the item will be positioned
According to the bags name, so
The ASSEMBLY bag will get assembly type items,
The WEAPONS bag will get weapons,
The TALISMA bag will get talisman,
And the CONSUMABLE bag will get consumable items.
- Вложения
-
- Bag Organizer.jpg (22.33 КБ) 3566 просмотров
-
[Расширение zip было запрещено, вложение больше недоступно.]
Re: Полезные ссылки
Тори об этом писал как-то: http://greyguard.ru/forum/viewtopic.php ... 4&start=20. Кстати, спорные там обозначения.Джокер писал(а):TSW Monsters rating, powers, and symbolshttp://forums.thesecretworld.com/showthread.php?t=39880СпойлерПоказатьTSW uses two ways to indicate the relative power of monsters AND also provides information on the specific abilities of a mob by a set of icons.
The specific abilities of a mob
When you target a mob, at the bottom right of your hud, you see the name and lifebar of the mob and, sometimes, a series of orange round icons. If you move your cursor above those icons (and it's highly recommended to do it!), you'll see tool-tips describing specific characteristics.
For example, you may be informed that the mob is immune to a category of debuffs, or that the mob needs to be weakened many times in a given delay or will become very powerful, etc.
The further you progress in TSW, the more chances you have to encounter mobs with specific abilities, even if they are not bosses.
Sometimes, this will force you to change pour selected powers or even your equipment. Don't run into those mobs head first!
The power and difficulty of the mobs
So, TSW uses two ways to indicate the relative power of monsters.
These two ways are relative and based on YOUR own ESTIMATED power (as there is no levels in TSW).
The estimated power is mostly based on the various ranks you got in various powers and on the ranks of items you have equipped. The formula, if any, is not known.
The word TSW Developers use to speak of the “zone” of power reached by a player or a mob is “band”. For example they says that “the mob is in the same band as you” or that “the mob is 3 bands above you”, etc.
The two ways to indicate the difficulty are:
- a symbol, on the left of the name of the mob
- the color of that symbol
The color of the monster's name itself ONLY indicates if the mob will aggro you or not and how easily.
- White name means no aggro
- Green name means aggro
- Red name means heavy aggro (possibly from a longer distance).
The Symbols
They are, sorted by increasing difficulty:
- 3 small dots
- one big dot
- one skull or more
- crown
- skull with crown
- crown + skull + wings
And also:
- flag near the icon: a mission target that can be anything around crown and skull difficulty
- star near the icon: a rare spawn mob, usually around crown and skull difficulty
3 small dots: minor mob belonging to a group of similar mobs. Attacking one will always make its friends attack you. (Systematic “social aggro”.)
* Big dot: normal mob, stand-alone and single. But social aggro exists so if you attack a mob that is too close to others, those others mobs will attack you too, most often.
* Skull(s): a major mob, above regular ones, “elite”.
So, for example, a yellow (see below about colors) skull mob is stronger than a yellow "big dot" mob.
Number of skulls (or half skull): how powerful the mob is. Usually a "one skull" mob is not a big issue solo if you have roughly the same level of power (white symbol or below, yellow)
Compared to the vocabulary in some other games, one skull indicates more or less a mob like "Elite" (SWTOR, CoH,...), Lieutenants (CoH...), or a boss more or less soloable (AO), a mini boss,...
One skull mobs are NOT like AoC "Epic" mobs (which are NOT soloable unless you are way above their level).
* Crown: a boss, usually named mob, sometimes used as missions target. Harder than a "one skull" mob. Not necessarily harder than a "several skulls" mob, but with often more tricks or more resistance to your own tricks.
* Skull with crown: a major boss, “elite boss”. Can be a serious challenge solo, or possibly an impossible task.
* Skull + crown + wings: World bosses. Theoretically require a group of 5-10 people with appropriate gear for the zone. At the time of writing, World bosses are possibly still being balanced.
* Flag symbol(s) added: it's a roughly a crown / skull mob but it is the goal of a (or your) mission. Usually not too hard solo if you are strong enough for the zone. "Flag" mobs do NOT drop loot (so no one wll try to farm them and break quests) and respawn usually fast.
* Star symbol added: Rare spawn mobs. They are roughly crown / skull mobs and are supposed to be solo-able and drop Blue items usually. They seem to be like 3-5 per zone.
Some examples: in Kingsmouth: The Reawakened (Father Appleby), Soloman's Omen, Mr. Freezie ; in the City of the Sun God: the Emissary of the Dead Nations ; in Carpathian Fang: General Blasius ; and many more
Symbol Colors
The scale is, from easy to hard: green - blue - white - yellow - orange - red.
Green: much weaker than you (several bands below you)
Blue: weaker than you
White: roughly same strength as you (same band)
Yellow: stronger than you, moderately (yellow and orange colors are not always easy to differentiate)
Orange: stronger (yellow and orange colors are not always easy to differentiate)
Red: clearly stronger (3 or more bands above you)
Remember this is the color of the ICONS. The color of the monster's name itself ONLY indicates if the mob will aggro you or not. (See above in this FAQ.)
А аддон для инвентаря на вид неплохой, надо поставить)
Форум закроют, Сфио посадят, все кругом горит, бегают паникующие гвардейцы, а посреди хаоса сидит Флай и играет на рояле
- Виола
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- Поблагодарили: 692 раза
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Re: Полезные ссылки
из картинки ничего не поняла, но сейчас проверю что он там и как сортирует
— Но вы же сама себе противоречите!
— Милочка, я — женщина и могу противоречить сама себе сколько угодно.
© х/ф «Аббатство Даунтон»
Бесполезно спорить с мужчинами...они все равно не правы!
— Милочка, я — женщина и могу противоречить сама себе сколько угодно.
© х/ф «Аббатство Даунтон»
Бесполезно спорить с мужчинами...они все равно не правы!
- Виола
- Офицер сообщества
- Поблагодарили: 692 раза
- Сообщения: 12954
- Имя персонажа: Виола
- Игра: нет
- Откуда: Питер
Re: Полезные ссылки
добавила файл- ничего не изменилось в игре
— Но вы же сама себе противоречите!
— Милочка, я — женщина и могу противоречить сама себе сколько угодно.
© х/ф «Аббатство Даунтон»
Бесполезно спорить с мужчинами...они все равно не правы!
— Милочка, я — женщина и могу противоречить сама себе сколько угодно.
© х/ф «Аббатство Даунтон»
Бесполезно спорить с мужчинами...они все равно не правы!
Re: Полезные ссылки
работает 100%Виола писал(а):добавила файл- ничего не изменилось в игре
(Data\Gui\Customized\Flash\Backpack2.swf)
- Виола
- Офицер сообщества
- Поблагодарили: 692 раза
- Сообщения: 12954
- Имя персонажа: Виола
- Игра: нет
- Откуда: Питер
Re: Полезные ссылки
работает, первый раз почему-то файл не добавился. А сейчас я случайно видимо одну из сумок удалила- и её не вернуть))Джокер писал(а): работает 100%
(Data\Gui\Customized\Flash\Backpack2.swf)
— Но вы же сама себе противоречите!
— Милочка, я — женщина и могу противоречить сама себе сколько угодно.
© х/ф «Аббатство Даунтон»
Бесполезно спорить с мужчинами...они все равно не правы!
— Милочка, я — женщина и могу противоречить сама себе сколько угодно.
© х/ф «Аббатство Даунтон»
Бесполезно спорить с мужчинами...они все равно не правы!
Re: Полезные ссылки TSW
Обновила первый пост.
Форум закроют, Сфио посадят, все кругом горит, бегают паникующие гвардейцы, а посреди хаоса сидит Флай и играет на рояле
Кто сейчас на конференции
Сейчас этот форум просматривают: нет зарегистрированных пользователей и 6 гостей